Building a UI for Journal Notes

As one of the CS majors to join the team this term, I have been working on building the journal UI (mentioned in this post), specifically focusing on the notes section. There were several steps taken in this process, and we will walk through them here! Visual Mock-up This piece was completed by Lydia last term….

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What in the world is a Quaternion Slerp?

What in the world is a Quaternion Slerp? Sage question dear reader! And I, psuedo-lead game developer Martin, am here with the answer you’ve been dying to hear. The simple answer is that the Quaternion Slerp is a calculation which slerps between two quaternions. Not enough of a clue? Try Unity’s definition: according to the Unity…

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Introducing Our Git Workflow

One of the largest problems facing any group working on a coding project is the fact that there is no easy way to allow everyone to work on the project without conflicting with each other.  This is where version control comes in.  Version control is a software that manages changes to files.  On a personal…

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Laying the Groundwork For Content

When we had a much smaller team, any work we wanted to see come to fruition, we had to do ourselves. As someone more on the designing rather than the building side of things, it’s so cool to see sketches on paper and mock-ups in Balsamiq/Google Slides finally turn into game assets. For example, the title…

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Final Thoughts – Crafting a Main Narrative

The demo and presentation were the perfect way to wrap up a very busy and successful term of work on “Witness to the Revolution”. I have been incredibly lucky to be a part of this project, and I have learned and grown so much as the game has begun to develop. At the beginning of…

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Final Thoughts on Mapping

During our presentation on Saturday I talked about the process of aligning the different layers of data onto the same historical map of Boston. After explaining how the data worked together I talked about how maps can be used to both plan the game and also orient players inside the game. Maps are useful tools…

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Showcase Reflection -Website and PR

Final Reflections The showcase and presentations that followed went well considering our Professor was unable to join us due to illness, but was available to chat via Slack for anyone who had questions or feedback about our project. I was the last person to present, though admittedly I had cut it super short to give…

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From Primary Sources to Game Mechanics

For our presentation on Saturday, I talked about how we took the information from the primary sources and turned them into narrative game mechanics. I focused specifically on Twine conversations and the purpose of the in-game journal with some explanations of the journal’s UI. What I hope got across was how we distilled the primary…

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Demo at Carleton!

We are having a public demo of our project this Saturday, March 11th in the Weitz Center for Creativity. There will be free food and a talk by a curator at the Old State House Museum. Come check it out!

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