Animating Animals – Final Thoughts

Most of my time working on the project during Fall 2019 was spent getting used to working in a 3D environment for game design, and getting the different components and plugins to work together. For example, my primary contribution was in the form of making our purchased animal models animate and move around properly. To…

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Cole Hanson Mission Statement

My mission for the fall development period is to enhance player experience by adding various assets to the project.  In terms of 3d modeling, I hope to model a series of buildings, characters, and props that will give the gameplay a detailed, realistic experience. In the process of modeling more structures and props for Witness…

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Lighting in Unity

This term I have been working in the Game-Dev team mainly concentrating my energy on the lighting of the game scene. I mostly work alone on my part of the team to create realistic lighting effect bring a more immersive gaming experience. I previously have very little experience with Unity. Only have worked with it for…

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Building a UI for Journal Notes

As one of the CS majors to join the team this term, I have been working on building the journal UI (mentioned in this post), specifically focusing on the notes section. There were several steps taken in this process, and we will walk through them here! Visual Mock-up This piece was completed by Lydia last term….

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What in the world is a Quaternion Slerp?

What in the world is a Quaternion Slerp? Sage question dear reader! And I, psuedo-lead game developer Martin, am here with the answer you’ve been dying to hear. The simple answer is that the Quaternion Slerp is a calculation which slerps between two quaternions. Not enough of a clue? Try Unity’s definition: according to the Unity…

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Introducing Our Git Workflow

One of the largest problems facing any group working on a coding project is the fact that there is no easy way to allow everyone to work on the project without conflicting with each other.  This is where version control comes in.  Version control is a software that manages changes to files.  On a personal…

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Adding Sound to Unity

Hello world! My name is Martin Hoffman, lead game designer for Carleton’s Boston Massacre project. I’m sure I’ll be posting more about myself later, but for now I’m jumping right into some of the nitty-gritty of development so far. While sound doesn’t fall directly under my umbrella, part of my responsibility is implementing samples from…

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