3d Modeling – Final Thoughts

I came into this project with a decent amount of experience in Unity and 3d modeling software, but working on a project of this scale taught me a lot about 3d modeling workflow for game development. From the start, there was a lot to do, but there was also a lot of support from other…

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Cole Hanson Mission Statement

My mission for the fall development period is to enhance player experience by adding various assets to the project.  In terms of 3d modeling, I hope to model a series of buildings, characters, and props that will give the gameplay a detailed, realistic experience. In the process of modeling more structures and props for Witness…

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Faneuil Hall and Newspapers

My name is Stefan Payne-Wardenaar, a Senior geology major. Most of my work went into remodeling Faneuil Hall and designing a main menu, though I also did voice over work for John Whilme and looked into digital music production with period-appropriate instruments. Faneuil Hall Faneuil Hall is known for being the location of several important speeches that helped…

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3D Clothing

Hello, my name is Imani. I was originally drawn to this project by the prospect of working on animation; however, as I became more acquainted with the project, I changed my focus slightly and decided to work with the 3D modeling team. Before this term, I had never worked with 3D content. Therefore, a large…

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Technical Art and Optimizing Models for Unity

I am Henry, and I am the leader of the 3D Modelling Team for Witness to the Revolution. Our team focuses on designing, optimizing and otherwise tweaking 3D and 2D assets to be used by other teams in our recreation of Colonial Boston. The members of this team have all different levels of experience and background in…

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