This team is responsible for producing the art assets and animations that will make our game possible.
For the initial stage of the project, we lost our modeling team so we relied on purchased and place-holder assets: objects, characters, etc.. In phase two, we will work to modify purchased models and build our own from scratch to more closely resemble the world of colonial Boston and the desired functionality of our game.
The main exterior scene is a recreation of c.1770 Boston that we are aiming to make as geographically accurate as possible. We are procedurally generating the majority of the city by writing a custom rule set in CityEngine, which will be supplemented by more detailed and accurate models of landmark buildings like the Old State House.
[wmd-latest-posts list_style=”ul” post_type=”post” post_count=”8″ show_excerpt=”on” thumbnails=”100″ orderby=”date” order=”DESC” filter_categories=”17″ ls-id=”5d979613427ed”/]