HASTAC 2017: The Possible Worlds of Digital Humanities

Professor Austin Mason, Lydia Symchych (’18), and the Witness project are back from Orlando, Florida! We set up in the computer lab in UCF’s Visual Arts building: two computers running the 0.3 Alpha build and one playing a presentation explaining the concept and showing some of the work that happened under the hood. The poster from this year’s…

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Witness to the Revolution is Going to Orlando!

This week, Professor Austin Mason and Lydia Symchych are going to Orlando, Florida to attend the HASTAC 2017: The Possible Worlds of Digital Humanities conference. Witness to the Massacre will be set up on a laptop where conference-goers can play the game demo. Another laptop next to it will play a looping presentation that gives a behind-the-scenes…

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Summer ’17 Research Poster Session

October 20, 2017 was Carleton College’s poster session for summer research. It’s an event open to the public where students present the research they did over the summer and get to see what their peers researched. I presented my work reading primary sources and writing content for Witness to the Revolution. As Witness moves forward, we now have content…

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Faneuil Hall and Newspapers

My name is Stefan Payne-Wardenaar, a Senior geology major. Most of my work went into remodeling Faneuil Hall and designing a main menu, though I also did voice over work for John Whilme and looked into digital music production with period-appropriate instruments. Faneuil Hall Faneuil Hall is known for being the location of several important speeches that helped…

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3D Clothing

Hello, my name is Imani. I was originally drawn to this project by the prospect of working on animation; however, as I became more acquainted with the project, I changed my focus slightly and decided to work with the 3D modeling team. Before this term, I had never worked with 3D content. Therefore, a large…

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Technical Art and Optimizing Models for Unity

I am Henry, and I am the leader of the 3D Modelling Team for Witness to the Revolution. Our team focuses on designing, optimizing and otherwise tweaking 3D and 2D assets to be used by other teams in our recreation of Colonial Boston. The members of this team have all different levels of experience and background in…

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Lighting in Unity

This term I have been working in the Game-Dev team mainly concentrating my energy on the lighting of the game scene. I mostly work alone on my part of the team to create realistic lighting effect bring a more immersive gaming experience. I previously have very little experience with Unity. Only have worked with it for…

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Procedural Modeling

This term I joined the procedural modeling team. I worked with two partners and we learned to build models and streets through city engine. Personally, I learned to build street network through the city engine. Based on a map from the colonial time, I tried to recreate the street network using the street editing tools…

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Sound Design

Jumping onto the sound team this term there was a lot of work that had already gone into the designing the audio environment. With a few soundscapes and a lot of individual audio files, there was a lot to work off of. I’ve also gotten to work in tandem with the Narrative and UI teams…

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