Cole Hanson Mission Statement

My mission for the fall development period is to enhance player experience by adding various assets to the project.  In terms of 3d modeling, I hope to model a series of buildings, characters, and props that will give the gameplay a detailed, realistic experience. In the process of modeling more structures and props for Witness…

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Sound Design

Jumping onto the sound team this term there was a lot of work that had already gone into the designing the audio environment. With a few soundscapes and a lot of individual audio files, there was a lot to work off of. I’ve also gotten to work in tandem with the Narrative and UI teams…

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First Demo Recording

We’re recording the first two dialogues for the game demo today: Brittany as John Wilme and Caroline as Jane Whitehouse. Huge thank you to Bard for acting as our sound engineer!

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Adding Sound to Unity

Hello world! My name is Martin Hoffman, lead game designer for Carleton’s Boston Massacre project. I’m sure I’ll be posting more about myself later, but for now I’m jumping right into some of the nitty-gritty of development so far. While sound doesn’t fall directly under my umbrella, part of my responsibility is implementing samples from…

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Creating our Soundscape Demos

I wanted to get a feel for our our Boston soundscape will eventually sound (and get a better idea of the tools we have to work with) to I made two demos in Audacity using free sounds (mostly from the YouTube Free Audio Library, with the exception of one royalty free dice rolling effect.) My…

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