Procedural Modeling

This team is responsible for the generation of all objects in the game that do not have to be created individually. In other words, buildings, trees, roads, barrels, and all kinds of things which have a general structure and features, but which can mostly be modeled by a computer through specified procedures (ie Procedural Modeling).


UPDATES

[wmd-latest-posts list_style=”ul” post_type=”post” post_count=”8″ show_excerpt=”on” thumbnails=”100″ orderby=”date” order=”DESC” filter_categories=”16″ ls-id=”5d979c155729d”/]