What in the world is a Quaternion Slerp?

What in the world is a Quaternion Slerp? Sage question dear reader! And I, psuedo-lead game developer Martin, am here with the answer you’ve been dying to hear. The simple answer is that the Quaternion Slerp is a calculation which slerps between two quaternions. Not enough of a clue? Try Unity’s definition: according to the Unity…

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Adding Sound to Unity

Hello world! My name is Martin Hoffman, lead game designer for Carleton’s Boston Massacre project. I’m sure I’ll be posting more about myself later, but for now I’m jumping right into some of the nitty-gritty of development so far. While sound doesn’t fall directly under my umbrella, part of my responsibility is implementing samples from…

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