For our presentation on Saturday, I talked about how we took the information from the primary sources and turned them into narrative game mechanics. I focused specifically on Twine conversations and the purpose of the in-game journal with some explanations of the journal’s UI.
What I hope got across was how we distilled the primary sources into basic information and variables that will be important in the end game, presented that information in the conversations with the deponents and the “NOTES” section of the journal, then brought the original source material to the user so they could interact with the material rather than us giving the user a capital-T Truth to swallow. If you are interested in the slides I used, the link is below.
Since I will be working on this project in the spring and summer, the presentation did not feel like a close to my work. What was most exciting to me was how many people were interested and engaged in this project’s pieces and what we hope it could become in the future. I enjoyed my experience working in 3+ groups this term, and the fact that people share our vision has me looking forward to the months to come.