First Demo Recording
We’re recording the first two dialogues for the game demo today: Brittany as John Wilme and Caroline as Jane Whitehouse. Huge thank you to Bard for acting as our sound engineer!
Read MoreWe’re recording the first two dialogues for the game demo today: Brittany as John Wilme and Caroline as Jane Whitehouse. Huge thank you to Bard for acting as our sound engineer!
Read MoreHello world! My name is Martin Hoffman, lead game designer for Carleton’s Boston Massacre project. I’m sure I’ll be posting more about myself later, but for now I’m jumping right into some of the nitty-gritty of development so far. While sound doesn’t fall directly under my umbrella, part of my responsibility is implementing samples from…
Read MoreWeekly Mapping Update Working with Wei-Hsin Fu, Abigail Herscovici, Austin Mason and Elizabeth Budd we have worked this week to align the layers of data from the historical Esri model and Serena’s GPS mapped historical data. We are finishing up with finals details of the alignment and are planning to finish that step of the project…
Read MoreWhen I start writing out a Twine Story I first read the deposition a couple times and take notes on a separate page. From that information, I distill the information further into variables that would change how the player would understand the massacre: crowd size, crowd mood, objects thrown/held, Capt. Preston’s location, etc. These variables…
Read MoreI wanted to get a feel for our our Boston soundscape will eventually sound (and get a better idea of the tools we have to work with) to I made two demos in Audacity using free sounds (mostly from the YouTube Free Audio Library, with the exception of one royalty free dice rolling effect.) My…
Read MoreAn update from the Website and PR (Public Relations) Team! First and foremost, I have been experiencing some issues with images that are uploaded to WordPress and using them for a slideshow for the main page. Checking online forums and other blogs have led me to conclude that the images either must be the same…
Read More