First Demo Recording

We’re recording the first two dialogues for the game demo today: Brittany as John Wilme and Caroline as Jane Whitehouse. Huge thank you to Bard for acting as our sound engineer!

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Adding Sound to Unity

Hello world! My name is Martin Hoffman, lead game designer for Carleton’s Boston Massacre project. I’m sure I’ll be posting more about myself later, but for now I’m jumping right into some of the nitty-gritty of development so far. While sound doesn’t fall directly under my umbrella, part of my responsibility is implementing samples from…

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Spatial Adjustment

Weekly Mapping Update Working with Wei-Hsin Fu, Abigail Herscovici, Austin Mason and Elizabeth Budd we have worked this week to align the layers of data from the historical Esri model and Serena’s GPS mapped historical data. We are finishing up with finals details of the alignment and are planning to finish that step of the project…

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Writing in Twine

   When I start writing out a Twine Story I first read the deposition a couple times and take notes on a separate page. From that information, I distill the information further into variables that would change how the player would understand the massacre: crowd size, crowd mood, objects thrown/held, Capt. Preston’s location, etc. These variables…

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Creating our Soundscape Demos

I wanted to get a feel for our our Boston soundscape will eventually sound (and get a better idea of the tools we have to work with) to I made two demos in Audacity using free sounds (mostly from the YouTube Free Audio Library, with the exception of one royalty free dice rolling effect.) My…

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Website and PR Update

An update from the Website and PR (Public Relations) Team! First and foremost, I have been experiencing some issues with images that are uploaded to WordPress and using them for a slideshow for the main page. Checking online forums and other blogs have led me to conclude that the images either must be the same…

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