Final Thoughts – Crafting a Main Narrative

The demo and presentation were the perfect way to wrap up a very busy and successful term of work on “Witness to the Revolution”. I have been incredibly lucky to be a part of this project, and I have learned and grown so much as the game has begun to develop. At the beginning of…

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From Primary Sources to Game Mechanics

For our presentation on Saturday, I talked about how we took the information from the primary sources and turned them into narrative game mechanics. I focused specifically on Twine conversations and the purpose of the in-game journal with some explanations of the journal’s UI. What I hope got across was how we distilled the primary…

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Writing in Twine

   When I start writing out a Twine Story I first read the deposition a couple times and take notes on a separate page. From that information, I distill the information further into variables that would change how the player would understand the massacre: crowd size, crowd mood, objects thrown/held, Capt. Preston’s location, etc. These variables…

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