Lighting in Unity

This term I have been working in the Game-Dev team mainly concentrating my energy on the lighting of the game scene. I mostly work alone on my part of the team to create realistic lighting effect bring a more immersive gaming experience. I previously have very little experience with Unity. Only have worked with it for…

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Procedural Modeling

This term I joined the procedural modeling team. I worked with two partners and we learned to build models and streets through city engine. Personally, I learned to build street network through the city engine. Based on a map from the colonial time, I tried to recreate the street network using the street editing tools…

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Sound Design

Jumping onto the sound team this term there was a lot of work that had already gone into the designing the audio environment. With a few soundscapes and a lot of individual audio files, there was a lot to work off of. I’ve also gotten to work in tandem with the Narrative and UI teams…

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Building a UI for Journal Notes

As one of the CS majors to join the team this term, I have been working on building the journal UI (mentioned in this post), specifically focusing on the notes section. There were several steps taken in this process, and we will walk through them here! Visual Mock-up This piece was completed by Lydia last term….

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What in the world is a Quaternion Slerp?

What in the world is a Quaternion Slerp? Sage question dear reader! And I, psuedo-lead game developer Martin, am here with the answer you’ve been dying to hear. The simple answer is that the Quaternion Slerp is a calculation which slerps between two quaternions. Not enough of a clue? Try Unity’s definition: according to the Unity…

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Introducing Our Git Workflow

One of the largest problems facing any group working on a coding project is the fact that there is no easy way to allow everyone to work on the project without conflicting with each other.  This is where version control comes in.  Version control is a software that manages changes to files.  On a personal…

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Laying the Groundwork For Content

When we had a much smaller team, any work we wanted to see come to fruition, we had to do ourselves. As someone more on the designing rather than the building side of things, it’s so cool to see sketches on paper and mock-ups in Balsamiq/Google Slides finally turn into game assets. For example, the title…

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