Final Reflection on Mapmaking and Boston Massacre 3D

I came into my project in Witness to the Revolution and the class Boston Massacre 3D with nearly no knowledge. I knew that Serena was working on a Boston Massacre game but besides that, I had no idea what shape it would or could take. I also had little idea of how my skills would…

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3d Modeling – Final Thoughts

I came into this project with a decent amount of experience in Unity and 3d modeling software, but working on a project of this scale taught me a lot about 3d modeling workflow for game development. From the start, there was a lot to do, but there was also a lot of support from other…

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Animating Animals – Final Thoughts

Most of my time working on the project during Fall 2019 was spent getting used to working in a 3D environment for game design, and getting the different components and plugins to work together. For example, my primary contribution was in the form of making our purchased animal models animate and move around properly. To…

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Cole Hanson Mission Statement

My mission for the fall development period is to enhance player experience by adding various assets to the project.  In terms of 3d modeling, I hope to model a series of buildings, characters, and props that will give the gameplay a detailed, realistic experience. In the process of modeling more structures and props for Witness…

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Technical Art and Optimizing Models for Unity

I am Henry, and I am the leader of the 3D Modelling Team for Witness to the Revolution. Our team focuses on designing, optimizing and otherwise tweaking 3D and 2D assets to be used by other teams in our recreation of Colonial Boston. The members of this team have all different levels of experience and background in…

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Lighting in Unity

This term I have been working in the Game-Dev team mainly concentrating my energy on the lighting of the game scene. I mostly work alone on my part of the team to create realistic lighting effect bring a more immersive gaming experience. I previously have very little experience with Unity. Only have worked with it for…

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Building a UI for Journal Notes

As one of the CS majors to join the team this term, I have been working on building the journal UI (mentioned in this post), specifically focusing on the notes section. There were several steps taken in this process, and we will walk through them here! Visual Mock-up This piece was completed by Lydia last term….

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What in the world is a Quaternion Slerp?

What in the world is a Quaternion Slerp? Sage question dear reader! And I, psuedo-lead game developer Martin, am here with the answer you’ve been dying to hear. The simple answer is that the Quaternion Slerp is a calculation which slerps between two quaternions. Not enough of a clue? Try Unity’s definition: according to the Unity…

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Introducing Our Git Workflow

One of the largest problems facing any group working on a coding project is the fact that there is no easy way to allow everyone to work on the project without conflicting with each other.  This is where version control comes in.  Version control is a software that manages changes to files.  On a personal…

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