I came into this project with a decent amount of experience in Unity and 3d modeling software, but working on a project of this scale taught me a lot about 3d modeling workflow for game development. From the start, there was a lot to do, but there was also a lot of support from other team members. Most of my work depended on the information of the historical sources team, who provided me photos, drawings, and descriptions of models needed for the game. With reference images and descriptions in hand, I was able to start modeling.

Throughout the term, I modeled a number of different buildings, props, and other 3d assets. The first of those was a town pump and a whipping post, later a sentry box and a sign for the Royal Exchange Tavern, and Finally a new model of Old Brick Meetinghouse. The bulk of this process was actually modeling and texturing these models, but there were also times when I had to return to a model and simplify the model’s geometry to ensure in-game efficiency. Once I was confident with my textured model, my last check was to run it by members of the sources team, Austin, and Serena to ensure that they were fit for in-game use. Lastly, and most importantly, I added the new models to the Unity project and pushed the updates to our GitHub repository.

Working on the 3d models for this project taught me about both game development workflows and the history of the Boston Massacre. It’s great to see the progress we’ve all made on this project and it’s exciting to see where this project is headed. Thanks to everyone who collaborated on the game, I’m glad to have been a part of such an amazing team!


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