Final Reflection on Mapmaking and Boston Massacre 3D

I came into my project in Witness to the Revolution and the class Boston Massacre 3D with nearly no knowledge. I knew that Serena was working on a Boston Massacre game but besides that, I had no idea what shape it would or could take. I also had little idea of how my skills would…

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Final Reflections on Creating a Map

I chose to join the mapping team because I wanted to learn ArcGis. I ended up not using ArcGis a single time. However, the skills I learned using Unity made me feel more confident in myself as a coder and gave me a newfound appreciation for the digital humanities.  As a member of the mapping…

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Mapping Mission Statement

The mission of the Fall 2019 mapping group is to make the map more comprehensive and interactive for the player, particularly through the use of features and the introduction of Revere’s map of the massacre.  Specifically for the 1769 Boston map, the goal is to add icons that illustrate the locations of important buildings, witnesses…

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Final Thoughts on Mapping

During our presentation on Saturday I talked about the process of aligning the different layers of data onto the same historical map of Boston. After explaining how the data worked together I talked about how maps can be used to both plan the game and also orient players inside the game. Maps are useful tools…

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Spatial Adjustment

Weekly Mapping Update Working with Wei-Hsin Fu, Abigail Herscovici, Austin Mason and Elizabeth Budd we have worked this week to align the layers of data from the historical Esri model and Serena’s GPS mapped historical data. We are finishing up with finals details of the alignment and are planning to finish that step of the project…

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