Reflection on This Term – Sources

It was really wonderful and rewarding to work with the sources team and the rest of my classmates this term on this project. Coming into the project, we fairly quickly formed the plan to tackle a small portion of the larger project by mapping and annotating the route that one of the deponents, Thomas Wilkinson,…

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Final Reflection on Mapmaking and Boston Massacre 3D

I came into my project in Witness to the Revolution and the class Boston Massacre 3D with nearly no knowledge. I knew that Serena was working on a Boston Massacre game but besides that, I had no idea what shape it would or could take. I also had little idea of how my skills would…

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Final Thoughts on Programming and Game Development

When I began work on the Witness to the Revolution project, I had no idea what to expect. To be honest, I’d never audited a class before, much less a large-scale 2-year-old game project. It appealed to me in the sense that it was a big, team-oriented game development project; frankly, exactly what I’d been…

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3d Modeling – Final Thoughts

I came into this project with a decent amount of experience in Unity and 3d modeling software, but working on a project of this scale taught me a lot about 3d modeling workflow for game development. From the start, there was a lot to do, but there was also a lot of support from other…

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Final Thoughts on Historical Research for a Digital Game

As a history major with very little knowledge of computers or anything beyond typing words into search boxes, I knew that my contribution to this project would have to be through qualitative research, and that’s where I spent most of my time in this process. I worked with the sources team doing research into the…

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Animating Animals – Final Thoughts

Most of my time working on the project during Fall 2019 was spent getting used to working in a 3D environment for game design, and getting the different components and plugins to work together. For example, my primary contribution was in the form of making our purchased animal models animate and move around properly. To…

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Reflections on Historical Research for a 3D World

By McLain Sidmore I came into this project fascinated by the idea of building a three-dimensional recreation of a historical town yet nervous about my ability to contribute to the technical side of the project. I was able to conduct historical research for the project, which played far more to my strengths and offered me…

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Final Reflections on Creating a Map

I chose to join the mapping team because I wanted to learn ArcGis. I ended up not using ArcGis a single time. However, the skills I learned using Unity made me feel more confident in myself as a coder and gave me a newfound appreciation for the digital humanities.  As a member of the mapping…

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Max Bremer, Introduction and Mission Statement

Hi! My name is Max Bremer, I’m from Chicago, and I’m a senior CS major here at Carleton. Last week I began working with the Boston Massacre 3D team via auditing the course. As you might guess from my major, my background is largely technical, though it’s coupled with a passion for game design and…

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Cole Hanson Mission Statement

My mission for the fall development period is to enhance player experience by adding various assets to the project.  In terms of 3d modeling, I hope to model a series of buildings, characters, and props that will give the gameplay a detailed, realistic experience. In the process of modeling more structures and props for Witness…

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