Talk and Workshop Event with Experience and Game Designer, Jess Rosenblatt

We’re thrilled to welcome Carleton College alumna Jess Rosenblatt (Class of ’04) back to campus next week. After graduating with a degree in History, she moved into the Experience Design and Game Design industries and is gracious enough to share her experiences and her expertise with the Carleton community and the Witness Team. On Tuesday, January 16th 2018 from 12:00-1:00…

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WANTED: Playtesters for Witness to the Revolution

Do you like history? Do you like video games? Regardless of the above, do you like giving feedback and constructive criticism? Play testers needed WINTER 2018 to play the early Alpha build of Witness to the Revolution. All levels of video game ability needed. More announcements will be made in early January, 2018.

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HASTAC 2017: The Possible Worlds of Digital Humanities

Professor Austin Mason, Lydia Symchych (’18), and the Witness project are back from Orlando, Florida! We set up in the computer lab in UCF’s Visual Arts building: two computers running the 0.3 Alpha build and one playing a presentation explaining the concept and showing some of the work that happened under the hood. The poster from this year’s…

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Witness to the Revolution is Going to Orlando!

This week, Professor Austin Mason and Lydia Symchych are going to Orlando, Florida to attend the HASTAC 2017: The Possible Worlds of Digital Humanities conference. Witness to the Massacre will be set up on a laptop where conference-goers can play the game demo. Another laptop next to it will play a looping presentation that gives a behind-the-scenes…

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Summer ’17 Research Poster Session

October 20, 2017 was Carleton College’s poster session for summer research. It’s an event open to the public where students present the research they did over the summer and get to see what their peers researched. I presented my work reading primary sources and writing content for Witness to the Revolution. As Witness moves forward, we now have content…

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Laying the Groundwork For Content

When we had a much smaller team, any work we wanted to see come to fruition, we had to do ourselves. As someone more on the designing rather than the building side of things, it’s so cool to see sketches on paper and mock-ups in Balsamiq/Google Slides finally turn into game assets. For example, the title…

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From Primary Sources to Game Mechanics

For our presentation on Saturday, I talked about how we took the information from the primary sources and turned them into narrative game mechanics. I focused specifically on Twine conversations and the purpose of the in-game journal with some explanations of the journal’s UI. What I hope got across was how we distilled the primary…

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First Demo Recording

We’re recording the first two dialogues for the game demo today: Brittany as John Wilme and Caroline as Jane Whitehouse. Huge thank you to Bard for acting as our sound engineer!

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Writing in Twine

   When I start writing out a Twine Story I first read the deposition a couple times and take notes on a separate page. From that information, I distill the information further into variables that would change how the player would understand the massacre: crowd size, crowd mood, objects thrown/held, Capt. Preston’s location, etc. These variables…

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